Teaching History in/with/via Video Games

Prompted by Lee, I’m collating here materials that I’ve put out there regarding my teaching/thinking related to video games & history and archaeology. The list below is in no recognizable bibliographic style (mostly because I’m tapping this out and can’t be bothered this AM).

2006 The Year of the Four Emperors – CivIV scenario that started it all http://forums.civfanatics.com/showthread.php?t=171164

2012 Stranger in These Parts http://playfic.com/games/shawn_graham/stranger-in-these-parts—v01

Write up: http://electricarchaeology.ca/2012/08/17/stranger-in-these-parts-an-interactive-fiction-for-teaching/
After action report: did we learn anything? http://www.playthepast.org/?p=3289
Writings

2009 Kee, Graham, et al. Towards a Theory of Good History Through Gaming. Canadian Historical Review 90.2 http://muse.jhu.edu/journals/can/summary/v090/90.2.kee.html

2010 My Glorious Failure playthepast.org http://www.playthepast.org/?p=352

2010 Kee, Graham, and Vaughan The Haunted School on Horror Hill: A Case Study of Interactive Fiction in an Elementary Classroom http://www.graeworks.net/wp-content/uploads/2013/05/haunted_school_on_horror_hill.pdf

2014 Kee, Graham Teaching History in an Age of Pervasive Computing: The Case for Games in the High School and Undergraduate Classroom Pastplay http://quod.lib.umich.edu/d/dh/12544152.0001.001/–pastplay-teaching-and-learning-history-with-technology?g=dculture;trgt=div2_ch13;view=fulltext;xc=1

2014 Graham Rolling Your Own: On Modding Commercial Games for Educational Goals Pastplay http://quod.lib.umich.edu/d/dh/12544152.0001.001/1:6/–pastplay-teaching-and-learning-history-with-technology?g=dculture;rgn=div1;subview=detail;type=simple;view=fulltext;q1=Rolling+Your+Own:+On+Modding+Commercial+Games+for+Educational+Goals

2015 Pulling Back the Curtain- Writing History through Video Games Web Writing http://epress.trincoll.edu/webwriting/chapter/graham/

I think that’s everything.

Syllabi, websites, random presentations etc

Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology http://digitalarchaeology.msu.edu/saa2015-session235/papers/playing-pedagogy-videogaming-as-site-and-vehicle-for-digital-public-archaeology/

An introduction to writing history through videogames (for High School students) https://github.com/shawngraham/highschoolhistorygaming/blob/master/readme.md

HIST3812a 2014 version, Minecrafted History worlds: https://github.com/shawngraham/hist3812a

HIST3812a 2014 version, playable syllabus http://hist3812a.dhcworks.ca/teaser/

HIST3812a 2014 version, course blog http://hist3812a.dhcworks.ca/

HIST3812a 2013 version, http://www.3812.graeworks.net/

Source: Teaching History in/with/via Video Games